Covert sub ops, water wars, nuclear feints and Chinese disarming strike: Five new Command scenarios available

March 13, 2015 · Posted in Command · Comment 

J16Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains all existing scenarios updated to the latest databases accompanying the v1.07 release, plus five brand-new scenarios:

  • Probe of Feint, 1963: As Red China edges closer to a usable nuclear weapon, many actors, including the United States, watch with increasing alarm. Eventually pre-emptive action is decided upon – but in a way that will not be obvious…
  • Water Wars, 2017: For over 100 years Bolivia has tried to reacquire territory  lost to Chile in a series of conflicts in the late 19th century, particularly the valuable province and port of Antofagasta, which provides access to the Pacific. In December of 2015 the ICJ delivered a shocking verdict that Chile had illegally acquired the land from Bolivia and must provide them sovereign access to the sea in the form of a “national corridor” some 20kms wide.  Chile immediately responded negatively. In retaliation, Bolivia built a dam diverting the Silala river, a waterway vital to Chilean economy. The matter will no longer be settled on the courts or negotiating tables…
  • Angamos Goes The Distance, 1980: A Peruvian submarine must conduct a covert extraction of Peruvian government personnel (i.e. spies) from Chile. The Chilean navy will shoot unidentified intruders first and ask questions later.
  • Andaman Sea Clash, 2005: In 2004, tensions between Thailand and Myanmar increased.  During the summer of that year, a Thai fishing boat was sunk by a Burmese patrol boat. Seven months later tensions have remained high and Thailand has started to conduct regular patrols in the Andaman Sea to protect Thai fishing boats.  Myanmar has not protested this action, but has made it clear that it will not tolerate Thai fishing boats violating its territorial waters or its protected fisheries.
  • Operation Fei Lian, 2019: The baloon is going up in the Korean peninsula – but it’s not the conflict that everyone planned and prepared for. Radical elements of the North Korean military are attempting a coup, and back-channel talks with the Chinese leadership lead to Beijing decide to support the rebels. As the General in command of the Shenyang military district, you are ordered to destroy the North Korean air force as well as the NK “strategic” nuclear forces, using the PLAAF assets in your command.

As always, the community scenario pack is available for download at the WarfareSims download section:

Lucky Seven: Command v1.07 has been released

March 9, 2015 · Posted in Command · Comment 

NORADCommandCenterSo, the cat is officially out of the bag. The full release notes are available here.

We’ve talked extensively about the significant enhancements that the new v1.07 update brings to Command, but here’s a quick refresher on the biggies:

  • Weapon Release Authorization (WRA): All the endless arguments about how the AI pilots should double-tap MiG-29s while using cheap ammo against easy targets (etc. etc. etc.) are officially over. You are now in complete control. So no excuses when the enemy whips you 🙂
  • Mission Editor 2.0: Putting up a complex multi-group, multi-axis strike package is now easier than ever. The enemy AI may also use this against you ;). Plus a lot more customization options for all mission types.
  • Scenario Attachments (aka auto-bundling): Hesitant to spice up your scenario with map overlays etc. because so far it required manual action by the player? No more. Map graphics, custom Lua scripts, import files and even more attachment types coming soon. Get cracking!

Some smaller but also significant bits in this release as well:

  • Tons of UI enhancements such as discrete range rings for anti-ship and land-attack weapons, even more hotkeys, redesigned manual weapon allocation window, contact filter-out (even more map declutter) and much more.
  • Lots and lots of additional Lua scripts.
  • Better performance on scenarios that use zones (ie. most scens out there).
  • Massive overhaul of AAW missile endgame logic; target speed matters more, and the evasion bonus must now be earned instead of automatically granted.
  • Bigger effect of crew proficiency on damage control & underway repairs (remember the Shinano?)
  • Improvements to submarine battery recharge rates.

Plus of course the customary mile-long list of small fixes, DB additions and tweaks.

And we’re not over yet…