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 Post subject: COMPLETED -- Bloody Beira
PostPosted: Sat Nov 18, 2006 9:06 am 
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Updated: 11-17-06
Latest mods: This is the 1st testing version.
Database:DB65-79v1_81.zip
State: 1st draft
Rebuilt with SBR: Nope
Remaining issues: We'll see

Bloody Beira
By Mike M

Introduction:

The Royal Navy's Beira patrols were undertaken between 1966 and 1975 with the objective of preventing oil from reaching minority ruled Rhodesia via the port of Beira in the Portuguese colony of Mozambique. While of noble intent and supportive of a United Nations security council resolution it was a frustrating and costly endeavor for the Royal Navy to undertake given the impractical rules of engagment, difficult logistics and ever changing political climate of a new Africa.
This is a scenario about just that.

This is a 1-2 player AAW, ASuW hypothetical scenario with a duration a little over three days. The UK side is suggested but the South African side is available for play was well. Please play with logistics on.

Sides:

United Kingdom:

Situation Report:

You've been on station for almost a month and patrols off Beira continue into their fourth year. The political situation in Rhodesia continues to remain unchanged. Mozambique seems no better off as the Portugeuse Army continues Operation Gordian Knot against FRELIMO rebel forces. Debate in the UN continues over the various issues but your mission, as always, remains the same.

Orders:

Maintain the blockade 20 nautical miles off Beira while patrolling the
Mozambique channel.

No unauthorized tanker traffic is to enter the port of Beira without expressed permission. In the event of any challenge you should consult with command before taking any further action.

If military traffic is encountered you should avoid confrontation at all costs unless fired upon.If attacked you are authorized to use all force at hand to neutralize the threat.

Intelligence:

There are no explicit threats on the board but opposition to the blockade continues to be a subject of debate in the UN. Rhodesia, South Africa, Greece, France and India all have issued periodic protests and called for the resolution to be rewritten or nullified.

Clarification of Victory Conditions:

3 Units should remain on station (the map) for 72 hours.


South Africa

Situation Report:

After four years the United Kingdom continues its blockade of the port of Beira in hopes of challenging the current form of government in Rhodesia. Although generally considered ineffective it is a clear sign that the UK has no real intention of giving up its colonial ambitions in Africa and furthermore could eventually force the UN to enact similar resolutions on other nations who's rule London disapproves of. We must challenge that notion now while British forces are occupied elsewhere.

Orders:

Using all available air and naval forces attack British naval forces blockading Beira. Cause as much damage possible while minimizing damage to your own forces.

Intelligence:

The typical Royal Navy force in the region consists of 2-3 frigates or destroyers and one support ship. The RAF continues to operated Shackleton maritime patrol aircraft from Mahajanga Airport on Madagascar.

Victory Conditions:

Protect 3 ships
Destroy 2 ships

Get the DB Here:

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"Adherence to dogmas has destroyed more armies and cost more battles than anything in war."
- J. F. C. Fuller


MM


Last edited by Bundy on Mon Nov 20, 2006 12:47 am, edited 2 times in total.

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 Post subject:
PostPosted: Sun Nov 19, 2006 2:19 pm 
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Gave this a go with both sides, South Africa won although its not necessarily all that easy, think I lost a Mirage.
UK side is definitely harder. Managed to lose. Survived the air war shooting down 3, but ships had been damaged by then.
The wasp with AS.12 was a major dissapointment, being shot down without scoring a hit. In the gun fight I tended to lose a ship for each I sank.

Depending how others fare , its closely balanced so maybe only needs one more AS.12 Wasp loadout if that.

Nice setting,background and map. Always nice to see an African centred scenario.

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 Post subject:
PostPosted: Sun Nov 19, 2006 9:31 pm 
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Location: Cape Town, South Africa
Quote:
Always nice to see an African centred scenario.


Yes it is :)

Yeah, I played as South Africa (naturally :wink: ). I was able to sink 1 frigate and damage another in my first round of airstrikes. In the second round I didnt sink anything, but may have caused some damage. By then my ships were in the area and thanks to a numbers advantage was able to sink the rest without loss.

Overall it worked well, I lost 1 Mirage. Had the bombing been less successful I reckon it would have been a lot closer.

Will play UK side next time.

Cheers
Quinton

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 Post subject:
PostPosted: Sun Nov 19, 2006 9:53 pm 
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Thanks Guys,

Slight update to Airbase names. If everything is okay we might be good to go.

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"Adherence to dogmas has destroyed more armies and cost more battles than anything in war."
- J. F. C. Fuller


MM


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 Post subject:
PostPosted: Sun Nov 19, 2006 10:42 pm 
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This AAR was in fact being written while the game is going.

Following the usual "play the weakling" rule, chose the South African side.

Assets: 4 frigates with guns and torps.
4 Mirage III aircraft with initial loadouts of 68mm rockets and bombs.
3 Shackletons.
2 HAS 1 helos, one initially with AS 11 (!)

Initial decisions:

1. Turned jamming on, sent frigates to the Strait at flank speed (which is quite unrealistic IMHO). Will be waiting half an hour to have one Wasp in the air.

2. Set 2 Shackletons to reload with bombs, launched the third ASAP to track anything in the Mozambique strait.

At 06:15 found that Mirages can have ATA loadout. Better later than never. 2 westernmost Mirages (at Hoedspruit AB) are ordered to reload with Sidewinders.

At 06:20 belatedly realized that Wasps HAS 1 have no on-board sensors. Decided to proceed with visual recon and only then reload the helo with missiles.

It's 07:45. One Mirage goes directly to Diego-Suarez to try and intercept any British patrol a/c.

08:15. Mirage is over the sea, can try turning radar on (and intermittently off).

08:51. S19 51' E39 58'. ESM air radar next to the Mirage - could be Shackleton - or a civvie :) A French naval ship (Duperre class Tartu - Tartuf?) detected visually, classified as friendly. Backup Mirage launched. The Mirage pilot has never been in real combat; his grandfather, however, fought against the Brits quite a while ago.

08:52:46. Shackleton hostile. Time for the Brits to train in SAR routines.

08:53:10. Mirage launches two Sidewinders. The second one explodes near the Shackleton's right engine, breaking the wing. Only 6 parachutes appear in the sky. The Mirage pilot has enough time to register two rubber lifeboats as tiny specks in the waves. He breaks radio silence to report his first victory (umm, is it?) to Hoedspruit and then attempts to tell the French to pick the survivors. Lingustic difficulties become unsurmountable, with the French understanding only the bearing, the distance and something to the effect of "drowning". Ground controller from Hoedspruit sends a short wireless dispatch: "Return to base now."

08:54:30 Ground controller thinks twice and orders the Mirage to go first to vic. Beira and conduct recce along the way ("While you are not yet Bingo").

09:13:33 ESM ship radar (Type 992) detected by the homebound Mirage. EUREKA? The problem is that the ship(s) may be fitted with SAMs. Shackleton is rerouted to find out more. Mirage goes home.

09:15:45 Another ESM contact classified as : A Olwen (I still don't know why the RN has never named any ship Kilhwch :( ), A Tafelberg (South Africa has no tankers there!) or an Indian Talwar. Ruling out the impossible, it is a RN fleet oiler.

09:58:47 A skunk near FNS Tartu classified as MV Tatihou, neutral shipping.

10:00 It is evident that the Wasp helos are the main striking force. 2 hrs till two helos are ready. Meanwhile frigates are closing with the British force (full composition yet unknown)

10:02:56 The Shackleton gets sufficiently close to learn that the emitting British contact can boast a Type 978 FC radar. Is it Sea Cat equipped? The Shackleton crew is not very eager to find out, yet it is information of paramount importance for South African attack plans.

10:04:15 Type 978 FC goes active. Where are we?

10:04:30 Shackleton pilot consults the crew and turns radar on. It's better to know where the Brits are. The plane pulls up to 3.5 kms to have better visibility - for better or for worst.

10:12:45 Two ships: 177 degrees @ 12 knots. Does it mean there are two more ships hidden elsewhere? Shackleton retreats and starts scanning systematically. If I were in RN admiral's shoes, I'd have them lying in ambush in one of the coastal inlets.

12:52:46 S16 33' E40 26': A Mirage sent north along the continental coast gets another ESM Type 992 contact. Oh well. Mirage pilot wonders what it might be.

12:55:33 Another ESM contact. Type 978 FC. Not too good. Could the plane get within radar detection range? Turns out that no. The Mirage is Bingo, so only the first contact in the group is classified as hostile.

13:22:39 Visual detection of HS Doxa, another friendly surface combatant. It is not Mediterranean, though. This scenario is indeed an exercise in restraint for those of us who are trigger-happy with 'H' button used too often.

14:19:20 The presence of HS Doxa is easily explained by MV Agia Kiraki detected next to it.

There's something wicked with the Sidewinder stores at Hoedspruit. Every time a Mirage completes a scouting run with no missile expenditure whatsoever, the stores increase by 2. I'll assume it was 8 initially and not use anything beyond that (so now it's 6).

14:40:01 F Joao Cutinho spotted next to the northern group.

14:40:33 F Comandante Roberto Ivens detected. This stuff gets interesting!

14:40:54 Northern group fully identified: HMS Plymouth (guns only) and HMS Minerva (a Leander class ship with Sea Cats). Mirage goes home.

16:40:04 Beira group identified: HMS Andromeda (so Sea Cats are there) and RFA Olmeda.

16:41:15 With Mirage flying at 12 km, the Andromeda is helpless - Sea Cats won't reach the Mirage.

16:45:44 2 Mirages with bombs take off to have a high-altitude run on the Andromeda.

17:32:38 Mirages drop bombs on HMS Andromeda. It is still afloat yet damaged and on fire. Wasps are launched 189 nm away from the Beira group. With 30 knot speed the frigates will be able to close with the group.

18:22:50 Mirage finds the Andromeda abandoned and sinking. RFA Olmeda is still alive - not for long. Two bomb-armed Shackletons re-routed northwest.

19:30 1 hit from Wasps' AS.11 is registered. Shackleton strafes the oiler with all guns. Olmeda heavily damaged and aflame, its speed down to 10 knots.

19:31:39 Olmeda's speed drops to 2 knots. Mirages spend DEFA bursts on the wretched auxiliary.

19:43 Olmeda is sinking. Time to think out the plan to dispatch with next victims.

20:07 Wasps are back. My conscience interferes with the game and declares we're out of supplies of AS.11. Will have to see it through with bombs only.

20:13:22 VCs trigger. Nevertheless, I go on.

20:42:00 Patrolling Shackleton goes over the northern group at 5.5 kms - no missile smoke, nothing. Bombing run authorized.

21:45:50 Shackletons spend 10 bombs on the Minerva and 10 bombs on the Plymouth. Some strafing - and both ships are abandoned.

Losses for the RN:
1 Shackleton MR. Mk 3
2 Leander
2 Wasp HAS 1
1 Olwen
1 Rothesay

Expenditures for the RN:
46 114mm/45
15 40mm/60 Mk 3
23 Chaff (Corvus)
8 Chaff/Flare (Corvus)
55 7.62 MG
11 40mm/60 Twin Bofors

Expenditures for South Africa:
2 Sidewinder
20 30mm DEFA (x2) burst
4 Mk82 500lb LDGP
114 20mm Hispano (x2) burst
30 12.7mm/50 MG burst
4 AS.11
20 Mk13 1000lb GPB

Assessment:

1. I thought that South Africa was weaker. I was wrong. Next time I'm gonna pay closer attention to what Mike says in the scen info.

2. Playing South Africans is way too easy (at least with current air power). Perhaps the scenario can be released as UK-only.

3. Switch to Sidewinders paid off (or else, the recon route for the Shackleton was too obvious).

4. Having ECM available, I would quite often use it aggressively. Is it possible to make the British use jamming, too?

5. Under the database, Mirages can reload Mk82 too quickly (although I used no reloads here).

6. RN ADA is awful. RN ships are sitting ducks.

7. Nitpick: Antananarivo, not Antanarivo.

Comment on British VC's: running away is the way to go. The VC's could be made more binding (e.g. remain in the Strait - within South African reach/recon zones).

Playing for the RN: I would surely be tried for cowardice unbecoming a flag officer. All ships ordered to link up and abandon present stations, going as quietly as possible. Jamming is on.

12:36:22 9 Oct - Shackleton destroyed by a Mirage. South Africa is hostile.

My ships are already at Diego Suarez. Let 'em seek, as I have no desire to risk two remaining Shackletons. Perhaps the inquiry will acquit me.

06:00:00 11 Oct - VC's trigger. My ships are safe, Loss: 1 Shackleton.

South Africa expenditures: 2 30mm DEFA x2 Burst.


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 Post subject:
PostPosted: Sun Nov 19, 2006 11:16 pm 
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Hey Tukey,

Thanks for testing from the SA side will fix the spelling etc.

In terms of the British side... A bad case of wanderlust and not wanting to set a nav zone were the reasons I didn't set them a certain way. If you want to not engage though and still win the scenario go ahead. Kinda fits with the historical Beira theme for the RN (pointless and boring).

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"Adherence to dogmas has destroyed more armies and cost more battles than anything in war."
- J. F. C. Fuller


MM


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 Post subject:
PostPosted: Mon Nov 20, 2006 12:49 am 
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Okay.

Spelling updated :wink:

Added on station VC for the British to act as a wuss check. 3 Units-72 hours in the straits...we'll see.

Thanks again guys!

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"Adherence to dogmas has destroyed more armies and cost more battles than anything in war."
- J. F. C. Fuller


MM


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