The series on writing WW2 scenarios is being re-written due to the changes found in H3 ANW 3.8.
One should also consume all the excellent scenario postings, tips and guidlines submitted by Mike M., Sunburn and all the HQ guys. Everyone has their own take and style. Use all your resources!
This series will be left in the Scenario forum for a period of time, then removed to become part of the WW2 manual we are still working on. Comments, suggestions or specific questions here:
tom_herron2003@yahoo.com
Later shipmates! Will remove this announcement when appropriate.
Tom
Sticky Plan:
Sticky One: Overall Scenario Strategies
Introduction
Developing AI Effectiveness/A Must
Know Doctrine
Outcome Based Design
Establishing an OOB/Choosing Sides
T.O.T., CPA and establishing a timeline.
Some Victory Condition and Orders Screen Chatter
Sticky Two: Developing WW2 Ground Assets
City and Port Construction/Maximizing DP
Using AAA Assets to Effect
Air Facilities
Ammo Depots/Using the Logistics Model
Communication Links
Coastal Artillery
Ground Based Missile Systems
Ground Combat Units
Using Special Weapons/The Kamikaze Effect
Sticky Three: Writing with WW2 Submarines
General Submarine Tips
Dedicated Targets-A Method
Mission Type-The Critical Choice
Using Plotted AI Submarines
Submarines in Lines of Communication
Using Submarine Seaplanes
Writing with Mini-Subs.
Sticky Four: Writing with WW2 Aircraft
Using Pre-Launched Aircraft/The Ultimate AI Air Attack
Bomber, Attack and Torpedo Aircraft
Fighter Aircraft
Reconnaissance Assets/In-game Triggers
Aircraft Communications Strategies
Special Aircraft Orders for the Player-Nightfighters etc.
Sticky Five: WW2 Surface Engagements
Withering Gunfire
Tying it All Together/Using Every Trick in the Bag
Grouped vs. Individually Plotted Formations/Wildcards
Missions/Choose Your Behavior Wisely
Dispersing Convoys and the Likeliness of AI Retreat-A Model
Historic Outcomes/Sometimes a Difficult Task