Nitro boost and DB magics: Command-PE v2.3.1 released

February 9, 2024 · Posted in Command PE · Comment 

Missed us? It hasn’t been long since the release of the big v2.3 update for Command-PE, and the dev team has continued to fire on all cylinders. Following the release of the Showcase: Icebreakers DLC and its accordant CMO update, it’s time to take the wraps off what we’ve been working on since last December: The v2.3.1 update for Command-PE is now available.

While the release notes for this update are their usual mile-long ones, two key items easily stand out: RAMDB and the performance improvements.

  • RAMDB is, in a word, massive. In more words? RAMDB is an exceptionally powerful tool aimed at automating Command database edition, verification and version control. It is also a built-in database browser and comparator, and allows the generation of automated reports. To those among our pro customer base who have been asking for this for years: Your prayers have been heard and answered.
    As an aside, the entire DBTools suite (which now also includes RAMDB) is now no longer a separate app bundled with the the DB-Editor, but instead has been merged right into the main CPE application. This may not sound like a huge change (and from a user’s perspective it’s not), but it finally opens the door to directly linking the functionality offered by DBTools (post-change validation, for example, or the calculation of highly-dynamic values) right to the actual simulation engine. As you may imagine, this creates a whole new world of possibilities hitherto impossible.
  • Speed improvements: One of the most common feedback requests we’ve received since the release of v2.3 has been for even more performance and scalability, to better exploit the potential unlocked with the transition to a 64-bit architecture. We are happy to say this process is well underway, and the first fruits are evident: v2.3.1 clearly demonstrates an across-the-board performance leap over v2.3, enabling even greater-scale analysis and wargaming cases.

As usual, the new update also benefits from all the fixes, tweaks and performance improvements of the recent CMO release, as well as the new content additions including the fantastic new versions of the DB3000 and CWDB databases.

The v2.3.1 update for CPE is now available to all existing users through their personalized pro portal access, while the development is team is already busy assembling the next major release. Stay tuned!

Santa’s coming to Defense town: Command PE v2.3 now available

December 8, 2023 · Posted in Command PE · Comment 

Boy, time sure flies past when you’re having fun. It’s been barely a little over half a year since the groundbreaking release of CPE 2.2, and here we are again with another milestone release for Command PE: Version 2.3 is now available for download by new and existing pro customers alike.

The v2.3 update follows closely on the steps of the commercial CMO v1.06 release, and leverages the numerous groundbreaking changes introduced in that update. Chief among them is undoubtedly the migration to a 64-bit architecture and the adoption of a brand-new, DirectX-11-based map engine.

Other new features include:

  • Weather and the day/night cycle affect air sorties. Non-all-weather aircraft are grounded at night or in bad weather.
  • C-RAM and counter-battery mechanics: Unguided rockets are no longer auto-detectable and unengageable: They can now be engaged by suitable weapons (Centurion C-RAM, Iron Dome etc.) but first they need to be picked up by sensors capable of detecting them. Sensors designed for counter-battery role can even backtrack the trajectory of a detected rocket or ballistic missile and provide a rough location of its firing point, thus enabling counter-battery fire.
  • Target Priority Lists: Prioritize targets as part of doctrine settings. This makes it even easier to set up realistic targeting behaviors for the AI.
  • Numerous UI tweaks and improvements such as revised zone management and mouse-driven selection on zones and patrol areas.
  • Proximity-fuzed airburst round mechanics: Much more realistic modeling of proximity flak, a weapon/fuze type critical in WW2 and currently making a big comeback as a drone & PGM killer.
  • New weapon type: Directional high-power microwave (HPM) projector weapons (aka “EMP guns”). Two distinct subtypes of EMP projectors are currently modelled: Mechanical antenna emitters like AFRL’s THOR/Mjolnir prototype, which emit a broad “broom sweep” EMP beam to effect single or multiple enemy units concurrently, and AESA antenna emitters like Epirus’ Leonidas system, which are able to form and direct multiple tight beams concurrently in order to defeat multiple threats.
  • Per-sensor mast height. Different horizon ranges and LOS clearances for different sensors on the same platform.
  • Terrain type-dependent skyline / land-cover heights. Some units can fly between treelines or buildings, or pop their mast-mounted sensors above the local vegetation to get a clearer look of the battlefield.
  • Proper “QuickSink” mechanics: If you’ve seen any of AFRL’s videos on QuickSink then you know the tremendous potential of this new JDAM fuse, and the implications in any future maritime theater.
  • Decoy mobile platforms: Can use entire full-kitted platforms as realistic-looking decoys.
  • Rudder as a discrete component on ships & submarine, and rudder mechanics (incl. damage/destruction). If you’ve ever wondered by big ships and submarines feel very sluggish on turns, or are curious how the battleship Bismarck was significantly degraded after its rudder was stuck by a lucky torpedo hit, you can now find out.
  • New OpenTopoMap layer: A superb layer for topography and road & urban networks that effectively replaces the now-retired Stamen map layers.
  • Weapon-deployable platforms: For example, transport and launch child aircraft from parent aircraft (e.g. D-21 and WZ-8 recon drones).
  • Numerous fixes and improvements on DIS connectivity – including a new start-up window for configuring the selected NIC as well as all other DIS-related properties.
  • Numerous additions to Lua event hooks with new hook types such as UnitMovesBefore, UnitMovesAfter and OnStatusChange.
  • The latest sim database releases with thousands of additions and tweaks.

In addition, v2.3 is the first CPE version eligible for submission into the ATO (Authority To Operate) process, with the goal of formally certifying its suitability for mass deployment into combatant commands, front-line units and other high-security environments.

CPE v2.3 is available for download to all customers through the Matrix Pro Sims personalized portal. Get it and turbocharge your wargaming, analysis and training capability today!

10th Command User Event in Rome: A Confluence of Defense Innovation

September 25, 2023 · Posted in Command PE · Comment 

The 10th Command User Event, a highly anticipated gathering for defense professionals, marked a significant milestone, and for us, it was a moment of immense pride. As the organizers of this distinguished event hosted at Casa dell’Aviatore in Rome from September 18th to September 22nd, 2023, we were thrilled to see our vision come to life on an international stage. The success of this event was a testament to the collaborative spirit of the defense community and the unwavering commitment of our team.

This event wouldn’t have been possible without the support and collaboration of Aeronautica Militare Italiana, and we extend our heartfelt appreciation to them for making this milestone moment a reality.

Event Highlights

The Command User Event series has been gaining popularity over the years, and this year was no exception. The event showcased the evolution of Command PE, featuring several significant upgrades, including Real Time MultiPlayer, Amphibious Ops Planner, and Advanced Planner.

The event offered a diverse program catering to both beginners and experienced professionals. It featured training sessions led by renowned figures in the defense sector, tailored to address the specific needs of attendees. One of the event’s standout features was the array of analysis and experimentation approaches being used by the Command PE community.

Command PE boasts a powerful, scalable simulation engine that utilizes an extensive database of platforms and weapon systems, spanning from post World War II to the near future. This resource provides attendees with unparalleled opportunities for hands-on learning and experimentation.

Notable Speakers

The event’s agenda included a roster of distinguished speakers, each contributing their expertise and insights. Some of the notable presentations included:

– “Command 101” – A demonstration of Command and its capabilities, presented by Dimitris Dranidis.

– “Solving the Problem of Data in Defence” by Nathan Smith, Principal Engineer – Combat Systems, BAE Systems Submarines.

– “Command PE in support of AFRL wargaming activities” by Matt Stonecipher, Defense Simulation Controller Specialist at University of Dayton Research Institute.

– “CPE use in Maritime Operational Analysis” by Jaime Etherton, Analyst, Dstl.

– “Overview: Artificial Intelligence / RL / LLMs and Command” by Rory Anderson, Matrix Pro Sims.

International Collaboration

The event transcended geographical boundaries, transforming into a global nexus of knowledge exchange.

Representatives from 11 nations shared insights, experiences, and innovative approaches, fostering a vibrant environment for cross-cultural learning. Such connections have the power to transcend the event itself, serving as lasting bridges for future cooperation and partnership in the ever-evolving field of defense technology.

Distinguished speakers from around the globe graced the event with their expertise and insights. Notable among them were:

Col USMC (Ret) Tim Barrick, Director of Wargaming at the Krulak Center for Innovation & Future Warfare, who shared invaluable perspectives on the applications of Command PE in Professional Military Education.

Dr. Pei-Shiue Hsieh is an Associate Research Fellow at the Institute for National Defense and Security Research in Taiwan. Dr. Hsieh’s presentation shed light on INDSR’s use of COMMAND for counter-propaganda and military analysis.

Col Arnel David, a strategist from the US Army and SHAPE (Supreme Headquarters Allied Powers Europe) shared insights on “Fight Club and Gaming in NATO” and provided a global perspective on the strategic importance of wargaming in shaping defense strategy.

Lt Col Thomas Silier is an instructor specializing in Air Power Studies at the German Air Force Officer School, Luftwaffe. His presentation on “Command PE in a Training Environment” brought a European perspective to the event, enriching the international discourse.

Conclusion

The 10th Command User Event in Italy was a resounding success, setting new standards for the convergence of defense innovation, technology, and collaboration. As Command PE continues to evolve, the event remains a vital platform for defense professionals to stay at the forefront of advancements in the sector.

500!

July 14, 2023 · Posted in Command, Command PE · Comment 

Command Professional Edition v2.2.4 is now available, and with it, Pro access to a major milestone: v500 of Command’s massive simulation database. We’re very excited to reach DB v500, as it gives us an opportunity to reflect on what we have achieved over the past decade.

The Command DB has had a number of stewards over the years, each of whom left a distinct mark on it. The steadily ripening fruit of their collective labor can be seen just by looking through today’s databases. Though we often collectively refer to “the DB”, Command actually has two separate databases: the “Cold War DB,” or “CWDB,” which covers the years 1945 to 1980; and “DB3000”, for everything after. Combined, the DBs include platforms of today, tomorrow, and yesterday, as well as also modeling some hypothetical platforms ranging from likely to ludicrous.

DB3000 CWDB
Aircraft 6,645 4,630
Ships 4,351 2,983
Subs 744 573
Facilities 3,827 3,442
Ground Units (New) 432 N/A
Satellites* 162 26

* Each “satellite” entry actually represents an entire constellation, so each will contain specific TLE data for several or even dozens of satellites.

The Ground Units annex was added comparatively recently and represents only a year or so of additions as opposed to the decade spent on the others, hence its lower numbers. However, these additions were specifically chosen to include nearly all mainline American, Soviet/Russian, and Chinese combat vehicles.

On their own, the numbers are impressive, but they become even more so when considering the work that goes into each entry. Each entry contains dozens or even hundreds of individually researched fields. The Command DB is entirely open source, and therefore reliant on original research from the DB team and community contributors. We have no automated web-scraper or third-party source from which to consistently pull information, nor do we settle for single-source data. Everything must be corroborated. Sometimes, team members have even analyzed overhead imagery to confirm dimensions or armaments. Finally, all research is vetted to ensure that leaked classified sources are not used in the DB. Every one of our thousands of entries represents hours of painstaking research work from the DB team – and, increasingly, from our dedicated community members, who spend countless free hours creating Github tickets, bug reports, etc.

The result is no less than one of the world’s foremost open-source global military equipment databases. At professional events, we often challenge visitors to our booth to come up with something not in the DB; few have yet managed it. Regular bi-monthly updates keep the database relevant in a world where new platforms emerge seemingly weekly, as well as ensuring a constant stream of fixes and improvements – and you get all this support free with your license!

For all these flowery words, at the end of the day, the DB v500 release is just that: the latest in a string of releases. There are countless platforms yet to add, there are features still to implement, and there will be bugs to fix. By the time this post is released, DB v501 will have already been released to commercial users for public testing, and the DB team will be hard at work on DB v502. The gears turn; the cycle continues.

But as we mark this moment, we’d like to wholeheartedly thank everyone who has helped Command and its database so far: from every member of the dev team, past and present, whose work is entwined in those thousands of entries; to the eagle-eyed contributors on our forums and Github repos; to every player who opened Command for the first time and asked “gee, what don’t they have in here?” Reaching DB v500 is not merely a testament to the toils of today’s DB team and their proud predecessors, but rather a reflection of years of sustained support by the entire dev team and our valued community.

Rome Calling: Meet us at the 10th Command-PE User Event this September in Rome

July 13, 2023 · Posted in Command PE · Comment 

The 10th Command User Event will be hosted in Italy for the first time, at Casa dell’Aviatore (Italian Air Force club – address: Viale dell’Università 20, 00185, Rome) from the 18th to the 22nd September 2023. Our thanks and appreciation to Aeronautica Militare Italiana for making this possible.

The Command events are proving increasingly popular so, if of interest, we advise you to confirm your bookings as quickly as possible, as the space is limited.

Command PE (CPE) continues to expand in content and features and this year’s event will include some of our latest upgrades e.g. ‘Real Time MultiPlayer (RTMP)’, ‘Amphibious Ops Planner’ and ‘Logistics upgrades,’ plus some as yet unannounced features.

The event will include training from beginner to experienced level, carried out by leading figures in the sector and is targeted towards your own specific needs. It will include a range of analysis and experimentation tools which are unique to CPE. CPE boasts a powerful, scalable simulation engine which utilizes the most comprehensive and unique database of platforms and weapon systems in existence, dating from WW II to near future.

Further information will follow in respect of the Training Schedule. You are of course welcome to pass this invitation to your other interested colleagues.

More details HERE

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