The next leap forward: Command PE v1.14 released

November 9, 2018 · Posted in Command · Comment 

ATHENS, GREECE – WarfareSims Professional Services and MatrixGames LLC are pleased to announce the official release of Command PE v1.14, the new major update to Command Professional Edition.

Version v1.14 is arguably the biggest update to Command PE so far, featuring a number of important functionality additions:

Flying an F-16 near Souda Bay (Crete), in Command PE and simultaneously in Prepar3D, using DIS

DIS support enables Command PE to interoperate with other systems in a common real-time simulation environment, using the Distributed Interactive Simulation standardLess visible, but equally important, is the remote-entity framework developed for interfacing DIS with the existing Command environment: This can be re-used and extended in the future for other connectors like HLA, CIGI, AIS, ADS-B etc.


A simple mechanics override: Bypass the internal weapon hit calculations and use your own estimates

Configurable Mechanics Overrides allows much more flexible overrides without the need for customer-exclusive builds. It also offers a number of publicly-available overrides (in addition to the private customer-specific ones) and makes it significantly easier to implement additional overrides in future releases. End-users can thus more rapidly add their own extensions to the simulation (classified models, abstractions, more elaborate mechanics etc.) and implement new ways to interoperate with their existing infrastructure.

Screenshot from SIMDIS


The ability to export to SIMDIS offers a new rich 3D visualization option, using a platform already in high usage across US and NATO operators. Combined with the existing support for Tacview (both file-based and real-time streaming) and future support for the CIGI protocol, Command PE’s options for external visualization and analysis are rapidly expanding.

An F-15E at medium altitude over the Zagros mountains; notice the differences in LOS coverage


The new Line-of-Sight (LOS) Tool makes it easier than ever to estimate and visualize the actual LOS coverage of an arbitrary platform anywhere in Command’s virtual environment. Future upgrades to the system may include the ability to combine the LOS-visible areas of multiple platforms, such as when analyzing the coverage of an IADS network.

A new event type, “Docking Operations”, allows exporting and subsequently analyzing elements of non-aircraft operations such as boat deployment rates, frequency of port revisits etc.

In addition, the new v475 database update features the latest changes and additions from military hardware worldwide, including available open-source data on the latest US, Russian and Chinese hypersonic & UAV/UCAV development projects.

Development of Command PE continues further, driven by the needs and priorities of its rapidly expanding and diverse user base across the US and NATO allies.

Command LIVE: Kuril Sunrise is out!

October 11, 2018 · Posted in Command · Comment 

Command LIVE: Kuril Sunrise announced

September 5, 2018 · Posted in Command · Comment 

Read the full announcement at Matrix Games

What a week! Command-PE training at the LM Center For Innovation

July 24, 2018 · Posted in Uncategorized · Comment 

We had a fantastic time last week over at Lockheed Martin’s Center For Innovation (Lighthouse). 5 days of intense training on Command PE with people from LM, USN, USAF, RAAF, Luftwaffe, UDRI & DSTL. Tons of extremely useful feedback on taking Command-PE to the next level. We cannot thank enough the LM crew for putting the event together. To everyone who attended – you have been great! Looking forward to seeing all of you again and more.

p.s. Team “Luis Script” crushed team “Joint Strike Trivia” at the Decent People. Better luck next time JSTers!

See also: The game is getting serious: how a commercial video game becomes a military asset



The metrics of military ops: Real-time dashboards with Command PE

May 14, 2018 · Posted in Command · Comment 

On our recent Command-PE users conference in Dayton, one of the questions asked was about Command’s ability to present the information it outputs in a format that is immediately query-able so as to be presentable in real-time displays, dashboards etc. We replied that it was certainly feasible, and this is such an example.

Command-PE offers the ability to output various scenario state data and transient events such as unit positions and movements, the discrete kill-chain steps (from initial contact detection all the way to eventual kill confirmation and removal), weapon launches and engagements, fuel consumption and transfer etc. The information can be exported to a number of formats, some of which can be queried on-the-fly to populate visualizers, graphs etc.

In this example, we are running the popular “South China Clash” scenario and wish to visualize the fluctuations in fuel consumption. So we modify the configuration file to export this information to an SQLite database, which we will concurrently poll from a very simple line-chart applet (the “Fuel Tracker” window on the bottom left). SQLite is a good selection for such a scenario as it combines high insertion throughput (it can even operate in in-memory mode for even greater speed) with minimal setup hassle (no need to install a database server).


Notice the changes in aviation fuel consumption as several F/A-18Es are ordered to launch, then given a course to follow (ie. throttle goes from loiter to cruise), ordered to go to afterburner and finally ordered to return to base.

This is a deliberately very simple example, as the dashboard applet may be further tweaked to display all the other types of information that Command-PE is able to output.

Export to SQLite and MS SQL-Server is included on the next Command-PE update release.

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